package com.tangchao.client.sdh.view.role
{
	import com.tangchao.client.sdh.definition.DFRolePlace;
	
	import flash.geom.Point;
	
	public class UpRole extends BaseRole
	{
		public function UpRole()
		{
			place=DFRolePlace.PLACE_UP;
		}
	
		override public function getJinPos():Array
		{
			var posArr:Array = new Array;
			
			posArr.push( new Point(-118, -237)); //整个的位置
			posArr.push( new Point(13, -50)); //人模
			posArr.push( new Point(18, -13)); //名字
			posArr.push( new Point(47, 94)); //闹钟
			posArr.push( new Point(71, -63)); //托管
			posArr.push( new Point(127, 72)); //倒跟反
			posArr.push( new Point(166, 35)); //气泡
			posArr.push( new Point(34, 31));  //庄家
			
			return posArr;
		}
		
		override public function getZhongPos():Array
		{
			var posArr:Array = new Array;
			
			posArr.push( new Point(-125, -142)); //整个的位置
			posArr.push( new Point(41, 0)); //人模
			posArr.push( new Point(58, -19)); //名字
			posArr.push( new Point(54, 77)); //闹钟
			posArr.push( new Point(84, -72)); //托管
			posArr.push( new Point(-3, 3)); //倒跟反
			posArr.push( new Point(194, -30)); //气泡
			posArr.push( new Point(194, 20));  //庄家
			
			return posArr;
		}
		
		override public function getYuanPos():Array
		{
			var posArr:Array = new Array;
			
			posArr.push( new Point(-135, -62)); //整个的位置
			posArr.push( new Point(58, 10)); //人模
			posArr.push( new Point(83, -14)); //名字
			posArr.push( new Point(56, 48)); //闹钟
			posArr.push( new Point(97, -60)); //托管
			posArr.push( new Point(-4, -33)); //倒跟反
			posArr.push( new Point(194, -21)); //气泡
			posArr.push( new Point(190, 31));  //庄家
			
			return posArr;
		}
	}
}